QUEST brings teams together on a mission. Students step into new worlds, solve hands-on challenges together, and race to finish a story they love.
Behind all the fun, every mission is purposeful learning, growing the human skills students need to thrive in school and beyond.
QUEST supports
Solution overview
QUEST is a classwide story-driven game that comes in two versions: Starforce for grades TK-2 and Apex Academy for grades 3-8.
Students communicate, decide, and solve challenges in an immersive story-driven environment, then reflect on how it went, building human skills.
What's included
QUEST is an animated series that gives students a world worth caring about. Starforce sends TK-2 students into space as cadets exploring new planets. Apex Academy puts grades 3-8 in charge of a school after every adult vanishes.
Every mission blends tactile pieces with a digital game, so students build, sort, and solve with their hands, not just a screen. The challenges are built to be solved together, so the game only moves forward when the whole group does.
Every QUEST season is laid out by episode. There's nothing to assemble, nothing to source. Mission materials and growth tools are all in one place.
As students play and reflect, the experience feeds HUB Assess, ProSolve's human skills measurement engine, turning each session into real data on how the skills are growing.
The Facilitator Portal does the heavy lifting. It runs each part of the session in order and keeps the whole room moving together, so the adult can stay focused on students.
How it works
QUEST is a story-based experience that runs across seven episodes. Each episode plays out in five phases, where teams make decisions, explore the world, solve a challenge together, and reflect on how it went.
Teams face a dilemma and have to decide together. The story responds to their choices, so responsible decision-making is not a lesson on a worksheet. It is how the team moves forward.
Teams step into the next part of the story, scouting the world and helping characters in need. As they explore, students build social awareness, noticing what others need and how their own choices ripple out to the group.
Teams hit an escape-room-style challenge no one can crack alone. Working through the puzzle together strengthens relationship skills, from dividing up the work to keeping each other encouraged when it gets hard.
Players trade resources and shape a plan to complete the mission. Managing what they have and adjusting as conditions change builds self-management and strategic thinking under real stakes.
Teams close the loop by reflecting on the choices they made and what they would do differently next time. This is where self-awareness grows, and where the play becomes skills students can name for themselves.
Easy to Use, Seamless to Implement
Each series features immersive animation and dynamic activities tailored for every grade level.
Grades TK-2
In Starforce, students blast off as space cadets, exploring new worlds and solving real-world challenges across the galaxy.
Learn More →
Grades 3-8
Students enter Apex Academy as talented individuals. But when every adult mysteriously disappears, they must unite to lead, solve problems, and rebuild their world together.
Learn More →Use cases
QUEST fits wherever you need it most, from a school-day advisory period to an afterschool program to a full summer. Same game, ready for the time and setting you are working with.
Afterschool
QUEST fits a standard afterschool block with no prep. Staff run a session straight from the game interface, students pick up the season where they left off, and the hands-on missions give kids a reason to keep coming back for more.
Summer Programs
Across a summer program, QUEST gives students a full story to move through together. The episode-by-episode build creates anticipation and belonging over the weeks, and the turnkey design means a summer staff can run it from day one.
Intersession & Saturday Academies
QUEST runs just as well in a Saturday academy or an intersession week as in a full program. Flexible pacing lets facilitators fit a mission to the time they have, and the team structure keeps every student engaged, whatever the group size.
School Day Flex Time
QUEST drops into the flexible parts of the school day. A block of time students look forward to, with team play that builds connection and skills right alongside the academic day.
Hear firsthand how QUEST is shaping classrooms and empowering students.
Book a demo and we will walk you through a full season, from the opening episode to the final reflection, and help you picture QUEST in your own program.